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Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Wednesday, March 30, 2011

Kodak and Apple win early victories at International Trade Commission, big bucks hang in the balance

Looks like the US International Trade Commission's had a busy week in tech, as Bloomberg reports the organization has ruled on two longstanding patent wars involving Apple, Nokia, RIM and Kodak. While neither is out of the woods quite yet, two companies have reason to be pleased: Apple and Kodak. ITC Judge E. James Gildea ruled that five Nokia patents don't apply to Apple products, making a ban on iDevice importation unlikely in the United States, and the commission has also agreed to reconsider Kodak's case against Apple and RIM (regarding camera image previews) with its full six members present. Since nobody likes having their products seized at customs, even such preliminary verdicts can lead to large cash sums being paid out, and Kodak thinks it's found a whopper here -- Bloomberg reports that Kodak received a total of $964 million in licensing fees from Samsung and LG, and the company thinks it can suck $1 billion out of its latest pair of defendants. We'll let you know how it goes down. web coverage

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Sunday, March 27, 2011

Apple looking to 'radically improve' iOS Maps experience, may look to you for help

By Darren Murph posted Mar 26th 2011 4:56AM It's tough to read too much into this, but when Apple publishes a couple of job applications hoping to bring on folks who can "radically improve how people interact with maps and location-based services," we can't help but take note. The outfit's currently seeking a pair of full-timers to be labeled as iOS Maps Application Developers, and it's honing in on applicants with "excellent skills in object-oriented software design and programming." We've felt for awhile that Apple's built-in Maps application wasn't even comparable to Google Maps Navigation, but it could be time for that to change. Even now, iOS users need to fork out cash on a legitimate turn-by-turn app if they're hoping to navigate with the iPod touch or iPhone, but we can only hope that these applications are hinting at a more full-fledged internal program for the software's next major iteration.'Course, we're sure TomTom would beg to disagree... web coverage

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Monday, February 28, 2011

Readability Tries Again With Apple — Has The Subscription Policy Already Shifted?

A couple days ago, Readability was pissed off. In an open letter to Apple, they noted that the new subscription policy “smacks of greed”. And they threatened to abandon Apple’s platform in favor of the open web. This message resonated with many, as there’s a huge amount of unease about Apple’s new policy in the developer community. But now, just two days later, Readability has re-submitted their app to Apple for review. And apparently, a “love letter” to the company is forthcoming.

So why the change from war to peace? Has Apple’s policy already changed? Well, no — not yet, anyway. Readability’s Richard Ziade said his tweet was a “joke” and had this to say:

We did re-submit to Apple with an explanation of why we think they should approve Readability. We did not speak to anyone at Apple. We have no idea if they’ll approve it. We just explained ourselves as best we could through the appeal process.

So no good news yet, but there may be hope.

The reason for Readability initial outburst was because Apple rejected their app on the grounds that it didn’t use their in-app purchase system — the one that would require them to give 30 percent of their revenue to Apple. The company thought this was unfair and didn’t make a lot of sense because they think of themselves as a software as a service (SaaS) company that doesn’t actually sell content, but a service.

This matters because an email supposedly sent by Steve Jobs shortly after this incident claimed that the subscription rules were meant for “publishing apps, not SaaS apps”.

This is a bit of a gray area because Readability does sort of serve up content, but it’s not their content, it’s re-purposed content. Still, Apple taking 30 percent of their revenues would drastically alter their business model, and could have forced them to shut down, or simply not do an iPhone app.

How Apple approaches the app now post-Jobs comment will say a lot about their intentions for the policy going forward. As Ziade says, “stay tuned!”


View the original article here

Wednesday, February 23, 2011

Apple Cuts Starting Price of iAds [REPORT]

Apple has cut the entry-level price of an iAd from $1 million to $500,000, according to a report.

The price cut is reportedly a done deal. “This new minimum buy is a great step forward and a necessary one, I think,” Mark Read, CEO of WPP Digital, told All Things D. “Lowering the minimum buy to $500,000 from $1 million will certainly make the platform more appealing.”

Apple rolled out iAd in April and charged advertisers a minimum of $1 million to use the platform. Since then, the demand for iAds hasn’t kept pace. According to the report, fill rates — the portion of advertising inventory being used — fell earlier this year.

In another move to broaden the availability of iAds, the company in December opened iAd development to third parties with iAd Producer, a tool available on Apple’s Developer Page.


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Shocker! Apple product placements dominate Hollywood

Something you already knew to be true has just been confirmed by Omnicom's Interbrand brand consultancy division: Apple reigns supreme in Hollywood films. Interbrand's Brandchannel website dug deep into the fetid bowels of product placement to reveal Hollywood's preferences (paid or personal) in the 33 films that hit the US box office number one slot in 2010. Brandchannel identified 591 total brand or product appearances for an average of 17.9 placements per film, with Apple appearing in ten of the top films for a 30 percent share -- Nike, Chevrolet, and Ford each appeared in eight. Incidentally, Iron Man 2 won the dubious distinction of being cluttered with the most identifiable brands (64) in 2010. Apple is actually off from its peak of 50 percent of number one films in 2008 and 44 percent in 2009 as demonstrated in the chart after the break. But it's not for a lack of trying. Brandchannel contends that the competition for brand placement has simply intensified resulting in fewer appearances of Janoff's U+F8FF.


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Monday, February 14, 2011

Bloomberg: Apple working on 'cheaper, smaller' and dual-mode iPhones, trying to kill SIMs along the way

By Chris Ziegler posted Feb 10th 2011 4:34PM Bloomberg is citing -- you guessed it -- "people who have been briefed on the plans" as saying that Apple is hard at work on taking the iPhone downmarket with a new model that's roughly one-third smaller than the existing iPhone 4, possibly with the intent on delivering it midyear using mostly carryover components from the iPhone 4 to keep pricing down. Thing is, Bloomberg says that Apple is looking at launching the "cheaper" model at $200 off contract, which would be the same as the 16GB iPhone 4 on contract currently. Let's not understate the fact that $200 off contract is dirt cheap by modern smartphone standards, which means Apple would have to be using every scrap of its enormous economies of scale to pull that off. In all likelihood, in fact, it'd have to abandon the 3.5-inch Retina Display -- it might be too big for a "smaller" model anyhow. The pub goes on to say that the device could've been delayed or scrapped altogether since its source saw the device last year, but it's something to keep an eye on; after all, Apple's probably leaving money on the table right now by failing to go after the midrange with a current-generation handset, so this could be its golden opportunity.

Moving on, they're also saying Apple's working on a dual-mode iPhone that'd work on both CDMA and GSM -- not a surprise at all, really (if anything, it was a little surprising to us that Apple didn't kill off the existing GSM iPhone 4 and replace all SKUs with CDMA / GSM ones when it announced the Verizon model). There's no mention of whether this model would have any manner of 4G support, but CDMA, GSM, and LTE in a single phone -- with at least five bands, if not more -- would be pretty wild indeed.

Finally, Bloomberg says (and our own sources have corroborated) that Apple's working on a so-called "Universal SIM" technology that would eliminate physical SIMs altogether and make using the iPhone on different networks a simple matter of provisioning, not unlike American CDMA networks today. Of course, this rumor's been through the mill before -- and has already been killed off -- so it's hard to say whether this is something Apple is actively working on or has been shelved. The device independence afforded by the SIM has been one of the chief advantages of GSM networks around the world over the past twenty years, and we'd hate to see Apple succeed in killing that off in favor of some sort of locked-up iTunes nonsense, but let's be honest: if anyone could pull off that kind of coup, it'd be Cupertino. More on all these rumors as we hear it.


View the original article here

Wednesday, February 9, 2011

Apple to require in-app subscriptions for periodicals by March 31st, fine print still a bit fuzzy

By Ross Miller posted Feb 2nd 2011 11:05PM We knew The Daily was to be just the first drop what's destined to be a flood of titles with in-app purchases for the iTunes store, but we weren't quite sure how hard Apple would be twisting the faucet -- until now, that is. According to The Wall Street Journal, Cupertino will reject any newspaper or magazine app that doesn't take subscription payments through the iTunes store. It doesn't have to be solely Apple's store -- developers can still sell through websites in addition to the mandated in-app option. (If you recall, this is the same issue that Sony Reader for iOS just faced.) There are a few big questions lingering out there: will the 70 / 30 revenue sharing apply? Does the "rejection" apply to apps already in the store like Amazon's Kindle? You bet your (virtual) bottom dollar we'll be finding out soon enough.

View the original article here

Sunday, February 6, 2011

For InMobi, Apple And Android Are Eating Up Global Mobile Ad Share

Global mobile ad network InMobi is making a big push to gain smartphone ad share. Back in June, it announced a $2 million promotion to get Apple and Android mobile app developers to serve up its mobile ads. By October, 2010, it was serving up 5.8 billion ad impressions on smartphones, according to a report it just put out (embedded below).

That represents 24 percent of the global ad impressions InMobi serves overall. In 90 days it increased its overall global ad impressions by 3.7 billion, up 18 percent. The ad impressions were split 40 percent in the U.S. and 60 percent globally.

InMobi’s network is feature-phone heavy, particularly with Nokia and other Symbian OS phones. Nokia is still the largest with a 19 percent share, but Apple iOS (16 percent) and Android (4.2 percent) combined are larger. And Nokia’s share dropped 6.6 points over 90 days, while Apple’s rose 6.0 points. Now the iPhone commands the largest share of ad impressions (13 percent) of any single device.

The smartphone impressions just kept going up after October. But here’s the thing, InMobi tells me that Android passed Apple’s iOS in the US  in December.

Consider all of this yet another data point showing how iPhone and Android are taking over the world.


View the original article here

Tuesday, January 25, 2011

TechCrunch Giveaway: An Apple iPad #TechCrunch

We’ve given one away before, and we are doing it again.

Earlier in the month we asked our Facebook fans a question we were curious about. We asked, “Choosing from all of the cool gadgets we write about, if you had the chance to win one, which one would you want?” We had hundreds of fans chime in and the number one thing people wanted was an Apple iPad. We thought since Apple had such a tremendous quarter, an iPad is the number one thing our fans want, and the iPad just won a 2010 Crunchies Award for Best Device, why not give one away?

We will be giving an iPad to one lucky reader at random. At a retail value of $499, this is one giveaway you surely don’t want to miss.

If you want a chance at getting your hands on an iPad, just follow these steps to enter.

Become a fan of our TechCrunch Facebook Page:

Then do one of the following:

- Retweet this post (making sure to include the #TechCrunch hashtag)
- Or leave us a comment below explaining why this iPad has to be yours

The contest starts right now and ends tomorrow, January 22nd at 7:30pm PST.

Like previous giveaways, please only tweet the message once or you will be disqualified. We will choose at random and contact the winner this weekend with more details. Anyone in the world is eligible, as long as you can receive delivered packages. We’ll also throw in some TechCrunch swag for fun.


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Saturday, January 22, 2011

Blatant IP Theft In App Store Garners Little Response From Apple

One of the criticisms of Apple’s App Store (and application stores in general) is how it is commonplace for a popular app or game to have dozens of clones. These can be sifted through due to their low popularity and shoddy icons, and on the off chance you prefer an ad-supported knock-off over a 99 cent app, they’re a good alternative. But not every clone is flattery and bandwagon-jumping; some are outright theft. Case in point, an iOS game entitled The Blocks Cometh, which is a straight lift, graphics and all, of a Flash game of the same name by developer Halfbot.

The iOS app has been approved and is available to buy now, though of course you shouldn’t buy it (Halfbot is working on an actual iOS port). A week ago, Apple was notified that the game was clearly made entirely from stolen IP , which isn’t surprising, as the rest of the offending developer’s games seem to be knock-offs as well. But a week later, Apple has yet to pull the app or give any kind of substantial response.

Read the rest of this entry »


View the original article here

Sunday, January 9, 2011

So Much For FREE!: Apple Will Sell $2B in Apps in 2011

I’ve often wondered if the early Web pioneers had it all to do over again if Web companies would have put less of an emphasis on free.

People have been conditioned against paying for services or content on the Web, and the Web elite only have each other to blame. For all the talk of Web companies getting users first and “figuring out” how to make money later, the only two jaw-droppingly, multi-billion-dollar, innovative new ways to advertise online have been Google’s paid search ads and Groupon’s solution to unlocking local ad dollars on a mass scale. Those who win big–like Google– just perpetuate the cult of free content and services as a way of spoiling would be competitors. Witness a big disconnect between popularity and money. Exhibit A: Yahoo.

As a result, Netflix and Match.com are two of the only companies to have figured out ways to build large, lucrative subscription businesses online. Meanwhile, LinkedIn is one of the only Web 2.0 companies that has created a huge business with a freemium business model.

But on the mobile Web it’s a do-over, and it’s a totally different playbook from FREE! People are conditioned to pay for stuff over phones in a way they aren’t online, and they’re not flinching. According to Citibank’s US Internet Stock 2011 Playbook released today, Apple will generated as much as $2 billion in gross app revenue in 2011. For perspective, that’s about the same size as Citibank’s estimate for the entire online video advertising market next year, nevermind way more people watch YouTube than have an iPhone and it’s been in the cultural zeitgeist longer.

The report also cites Gartner’s estimates that the total app market was around $4 billion in 2010 and should grow to a whopping $27 billion by 2013. The biggest driver is smart phone penetration, the impact of which Citibank compares to the spread of broadband on the computer-based Internet in the early 2000s. Globally, smart phone unit sales grew 53% in 2010, and Citibank expects it to grow 29% in 2011 and stay in the mid-20% growth range through 2013.

Several years ago, it was controversial to say that a fledgling product called Android — not the hyped up purchase of YouTube– would be Google’s best bet at another hit on the scale of paid search. Android is already making $1 billion in revenues with an indirect monetization strategy, and Citibank expects that could double next year– not only eclipsing YouTube but the entire online video category. Now calling Android Google’s future is almost a cliche. Good thing Google hedged its bets.


View the original article here

Monday, December 13, 2010

Apple rolling out Apple TV 4.1 alongside iOS 4.2 today for perfect AirPlay harmony (update: it's live)


Macworld is reporting that Apple's promising to roll out (at long last!) Apple TV 4.1 at the same time iOS 4.2 hits, at around 1PM Eastern today (roughly nowish). Sure, we could hit some last minute snags, but we want to believe. Especially after we reviewed the new versions of the softwares on our new-lease-on-life iPad, blasting AirPlay video all over the house like it was going out of style. In addition to being able to play video to your Apple TV from your iTunes-equipped PC or iOS-based device, the new Apple TV software adds VoiceOver support for spoken menus and meta data.

Update: It's live, we're downloading it now and basically just having the time of our lives!


View the original article here