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Wednesday, March 30, 2011
Kodak and Apple win early victories at International Trade Commission, big bucks hang in the balance
Sunday, March 27, 2011
Apple looking to 'radically improve' iOS Maps experience, may look to you for help
Monday, February 28, 2011
Readability Tries Again With Apple — Has The Subscription Policy Already Shifted?
A couple days ago, Readability was pissed off. In an open letter to Apple, they noted that the new subscription policy “smacks of greed”. And they threatened to abandon Apple’s platform in favor of the open web. This message resonated with many, as there’s a huge amount of unease about Apple’s new policy in the developer community. But now, just two days later, Readability has re-submitted their app to Apple for review. And apparently, a “love letter” to the company is forthcoming.
So why the change from war to peace? Has Apple’s policy already changed? Well, no — not yet, anyway. Readability’s Richard Ziade said his tweet was a “joke” and had this to say:
We did re-submit to Apple with an explanation of why we think they should approve Readability. We did not speak to anyone at Apple. We have no idea if they’ll approve it. We just explained ourselves as best we could through the appeal process.
So no good news yet, but there may be hope.
The reason for Readability initial outburst was because Apple rejected their app on the grounds that it didn’t use their in-app purchase system — the one that would require them to give 30 percent of their revenue to Apple. The company thought this was unfair and didn’t make a lot of sense because they think of themselves as a software as a service (SaaS) company that doesn’t actually sell content, but a service.
This matters because an email supposedly sent by Steve Jobs shortly after this incident claimed that the subscription rules were meant for “publishing apps, not SaaS apps”.
This is a bit of a gray area because Readability does sort of serve up content, but it’s not their content, it’s re-purposed content. Still, Apple taking 30 percent of their revenues would drastically alter their business model, and could have forced them to shut down, or simply not do an iPhone app.
How Apple approaches the app now post-Jobs comment will say a lot about their intentions for the policy going forward. As Ziade says, “stay tuned!”
Wednesday, February 23, 2011
Apple Cuts Starting Price of iAds [REPORT]
Apple has cut the entry-level price of an iAd from $1 million to $500,000, according to a report.
The price cut is reportedly a done deal. “This new minimum buy is a great step forward and a necessary one, I think,” Mark Read, CEO of WPP Digital, told All Things D. “Lowering the minimum buy to $500,000 from $1 million will certainly make the platform more appealing.”
Apple rolled out iAd in April and charged advertisers a minimum of $1 million to use the platform. Since then, the demand for iAds hasn’t kept pace. According to the report, fill rates — the portion of advertising inventory being used — fell earlier this year.
In another move to broaden the availability of iAds, the company in December opened iAd development to third parties with iAd Producer, a tool available on Apple’s Developer Page.
Shocker! Apple product placements dominate Hollywood
Monday, February 14, 2011
Bloomberg: Apple working on 'cheaper, smaller' and dual-mode iPhones, trying to kill SIMs along the way
Moving on, they're also saying Apple's working on a dual-mode iPhone that'd work on both CDMA and GSM -- not a surprise at all, really (if anything, it was a little surprising to us that Apple didn't kill off the existing GSM iPhone 4 and replace all SKUs with CDMA / GSM ones when it announced the Verizon model). There's no mention of whether this model would have any manner of 4G support, but CDMA, GSM, and LTE in a single phone -- with at least five bands, if not more -- would be pretty wild indeed.
Finally, Bloomberg says (and our own sources have corroborated) that Apple's working on a so-called "Universal SIM" technology that would eliminate physical SIMs altogether and make using the iPhone on different networks a simple matter of provisioning, not unlike American CDMA networks today. Of course, this rumor's been through the mill before -- and has already been killed off -- so it's hard to say whether this is something Apple is actively working on or has been shelved. The device independence afforded by the SIM has been one of the chief advantages of GSM networks around the world over the past twenty years, and we'd hate to see Apple succeed in killing that off in favor of some sort of locked-up iTunes nonsense, but let's be honest: if anyone could pull off that kind of coup, it'd be Cupertino. More on all these rumors as we hear it.
Wednesday, February 9, 2011
Apple to require in-app subscriptions for periodicals by March 31st, fine print still a bit fuzzy
Sunday, February 6, 2011
For InMobi, Apple And Android Are Eating Up Global Mobile Ad Share
Global mobile ad network InMobi is making a big push to gain smartphone ad share. Back in June, it announced a $2 million promotion to get Apple and Android mobile app developers to serve up its mobile ads. By October, 2010, it was serving up 5.8 billion ad impressions on smartphones, according to a report it just put out (embedded below).
That represents 24 percent of the global ad impressions InMobi serves overall. In 90 days it increased its overall global ad impressions by 3.7 billion, up 18 percent. The ad impressions were split 40 percent in the U.S. and 60 percent globally.
InMobi’s network is feature-phone heavy, particularly with Nokia and other Symbian OS phones. Nokia is still the largest with a 19 percent share, but Apple iOS (16 percent) and Android (4.2 percent) combined are larger. And Nokia’s share dropped 6.6 points over 90 days, while Apple’s rose 6.0 points. Now the iPhone commands the largest share of ad impressions (13 percent) of any single device.
The smartphone impressions just kept going up after October. But here’s the thing, InMobi tells me that Android passed Apple’s iOS in the US in December.
Consider all of this yet another data point showing how iPhone and Android are taking over the world.
Tuesday, January 25, 2011
TechCrunch Giveaway: An Apple iPad #TechCrunch
We’ve given one away before, and we are doing it again.
Earlier in the month we asked our Facebook fans a question we were curious about. We asked, “Choosing from all of the cool gadgets we write about, if you had the chance to win one, which one would you want?” We had hundreds of fans chime in and the number one thing people wanted was an Apple iPad. We thought since Apple had such a tremendous quarter, an iPad is the number one thing our fans want, and the iPad just won a 2010 Crunchies Award for Best Device, why not give one away?
We will be giving an iPad to one lucky reader at random. At a retail value of $499, this is one giveaway you surely don’t want to miss.
If you want a chance at getting your hands on an iPad, just follow these steps to enter.
Become a fan of our TechCrunch Facebook Page:
Then do one of the following:
- Retweet this post (making sure to include the #TechCrunch hashtag)
- Or leave us a comment below explaining why this iPad has to be yours
The contest starts right now and ends tomorrow, January 22nd at 7:30pm PST.
Like previous giveaways, please only tweet the message once or you will be disqualified. We will choose at random and contact the winner this weekend with more details. Anyone in the world is eligible, as long as you can receive delivered packages. We’ll also throw in some TechCrunch swag for fun.
Saturday, January 22, 2011
Blatant IP Theft In App Store Garners Little Response From Apple
One of the criticisms of Apple’s App Store (and application stores in general) is how it is commonplace for a popular app or game to have dozens of clones. These can be sifted through due to their low popularity and shoddy icons, and on the off chance you prefer an ad-supported knock-off over a 99 cent app, they’re a good alternative. But not every clone is flattery and bandwagon-jumping; some are outright theft. Case in point, an iOS game entitled The Blocks Cometh, which is a straight lift, graphics and all, of a Flash game of the same name by developer Halfbot.
The iOS app has been approved and is available to buy now, though of course you shouldn’t buy it (Halfbot is working on an actual iOS port). A week ago, Apple was notified that the game was clearly made entirely from stolen IP , which isn’t surprising, as the rest of the offending developer’s games seem to be knock-offs as well. But a week later, Apple has yet to pull the app or give any kind of substantial response.
Sunday, January 9, 2011
So Much For FREE!: Apple Will Sell $2B in Apps in 2011
I’ve often wondered if the early Web pioneers had it all to do over again if Web companies would have put less of an emphasis on free.
People have been conditioned against paying for services or content on the Web, and the Web elite only have each other to blame. For all the talk of Web companies getting users first and “figuring out” how to make money later, the only two jaw-droppingly, multi-billion-dollar, innovative new ways to advertise online have been Google’s paid search ads and Groupon’s solution to unlocking local ad dollars on a mass scale. Those who win big–like Google– just perpetuate the cult of free content and services as a way of spoiling would be competitors. Witness a big disconnect between popularity and money. Exhibit A: Yahoo.
As a result, Netflix and Match.com are two of the only companies to have figured out ways to build large, lucrative subscription businesses online. Meanwhile, LinkedIn is one of the only Web 2.0 companies that has created a huge business with a freemium business model.
But on the mobile Web it’s a do-over, and it’s a totally different playbook from FREE! People are conditioned to pay for stuff over phones in a way they aren’t online, and they’re not flinching. According to Citibank’s US Internet Stock 2011 Playbook released today, Apple will generated as much as $2 billion in gross app revenue in 2011. For perspective, that’s about the same size as Citibank’s estimate for the entire online video advertising market next year, nevermind way more people watch YouTube than have an iPhone and it’s been in the cultural zeitgeist longer.
The report also cites Gartner’s estimates that the total app market was around $4 billion in 2010 and should grow to a whopping $27 billion by 2013. The biggest driver is smart phone penetration, the impact of which Citibank compares to the spread of broadband on the computer-based Internet in the early 2000s. Globally, smart phone unit sales grew 53% in 2010, and Citibank expects it to grow 29% in 2011 and stay in the mid-20% growth range through 2013.
Several years ago, it was controversial to say that a fledgling product called Android — not the hyped up purchase of YouTube– would be Google’s best bet at another hit on the scale of paid search. Android is already making $1 billion in revenues with an indirect monetization strategy, and Citibank expects that could double next year– not only eclipsing YouTube but the entire online video category. Now calling Android Google’s future is almost a cliche. Good thing Google hedged its bets.
Monday, December 13, 2010
Apple rolling out Apple TV 4.1 alongside iOS 4.2 today for perfect AirPlay harmony (update: it's live)
Macworld is reporting that Apple's promising to roll out (at long last!) Apple TV 4.1 at the same time iOS 4.2 hits, at around 1PM Eastern today (roughly nowish). Sure, we could hit some last minute snags, but we want to believe. Especially after we reviewed the new versions of the softwares on our new-lease-on-life iPad, blasting AirPlay video all over the house like it was going out of style. In addition to being able to play video to your Apple TV from your iTunes-equipped PC or iOS-based device, the new Apple TV software adds VoiceOver support for spoken menus and meta data.
Update: It's live, we're downloading it now and basically just having the time of our lives!